# object

filename_base: CAR_DriverWeapon_Technical_MachineGun
filename_full:
  OakGame/Content/UI/CatchARideMenu/VehicleAndParts/Technical/CAR_DriverWeapon_Technical_MachineGun.uasset


filename_base: CAR_DriverWeapon_Technical_MachineGun
filename_full:
  OakGame/Content/UI/CatchARideMenu/VehicleAndParts/Technical/CAR_DriverWeapon_Technical_MachineGun.uexp


filename_base: CAR_Material_Technical_Festi-Flesh
filename_full:
  OakGame/Content/UI/CatchARideMenu/VehicleAndParts/Technical/CAR_Material_Technical_Festi-Flesh.uasset


filename_base: CAR_Material_Technical_ForestCamo
filename_full:
  OakGame/Content/UI/CatchARideMenu/VehicleAndParts/Technical/CAR_Material_Technical_ForestCamo.uasset


filename_base: CAR_Material_Technical_GoldenTicket
filename_full:
  OakGame/Content/UI/CatchARideMenu/VehicleAndParts/Technical/CAR_Material_Technical_GoldenTicket.uasset


filename_base: CAR_Material_Technical_GoldenTicket
filename_full:
  OakGame/Content/UI/CatchARideMenu/VehicleAndParts/Technical/CAR_Material_Technical_GoldenTicket.uexp


filename_base: CAR_Material_Technical_Thunderbird
filename_full:
  OakGame/Content/UI/CatchARideMenu/VehicleAndParts/Technical/CAR_Material_Technical_Thunderbird.uasset


filename_base: CAR_Material_Technical_WoodlandCamo
filename_full:
  OakGame/Content/UI/CatchARideMenu/VehicleAndParts/Technical/CAR_Material_Technical_WoodlandCamo.uasset


filename_base: CAR_Material_Technical_WoodlandCamo
filename_full:
  OakGame/Content/UI/CatchARideMenu/VehicleAndParts/Technical/CAR_Material_Technical_WoodlandCamo.uexp


filename_base: CAR_TurretWeapon_Technical_BarrelLauncher
filename_full:
  OakGame/Content/UI/CatchARideMenu/VehicleAndParts/Technical/CAR_TurretWeapon_Technical_BarrelLauncher.uasset


filename_base: CAR_TurretWeapon_Technical_BarrelLauncher
filename_full:
  OakGame/Content/UI/CatchARideMenu/VehicleAndParts/Technical/CAR_TurretWeapon_Technical_BarrelLauncher.uexp


filename_base: CAR_TurretWeapon_Technical_StickyBombs
filename_full:
  OakGame/Content/UI/CatchARideMenu/VehicleAndParts/Technical/CAR_TurretWeapon_Technical_StickyBombs.uasset


filename_base: CAR_TurretWeapon_Technical_StickyBombs
filename_full:
  OakGame/Content/UI/CatchARideMenu/VehicleAndParts/Technical/CAR_TurretWeapon_Technical_StickyBombs.uexp


filename_base: CAR_TurretWeapon_Technical_TireBombs
filename_full:
  OakGame/Content/UI/CatchARideMenu/VehicleAndParts/Technical/CAR_TurretWeapon_Technical_TireBombs.uasset


filename_base: CAR_TurretWeapon_Technical_TireBombs
filename_full:
  OakGame/Content/UI/CatchARideMenu/VehicleAndParts/Technical/CAR_TurretWeapon_Technical_TireBombs.uexp


filename_base: AbilityData_Gunner
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Inventory/AbilityData_Gunner.uasset


filename_base: DefaultAbilitiesList_Gunner
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Inventory/DefaultAbilitiesList_Gunner.uasset


filename_base: ASet_Gunner_CharSkills_3rd
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/Animation/Skills/CharacterSkills/3rd/ASet_Gunner_CharSkills_3rd.uasset


filename_base: ASet_Gunner_ActionSkills_3rd
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/Animation/Skills/ActionSkills/3rd/ASet_Gunner_ActionSkills_3rd.uasset


filename_base: ASet_Gunner_Rifle_WeaponPosing
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/Animation/Rifle/ASet_Gunner_Rifle_WeaponPosing.uasset


filename_base: ASet_Gunner_Pistol_WeaponPosing
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/Animation/Pistol/ASet_Gunner_Pistol_WeaponPosing.uasset


filename_base: ASet_Gunner_Heavy_WeaponPosing
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/Animation/Heavy/ASet_Gunner_Heavy_WeaponPosing.uasset


filename_base: ASet_Gunner_Vehicle
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/Animation/Generic/Vehicles/ASet_Gunner_Vehicle.uasset


filename_base: GroundSlamData_Gunner
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/GroundSlam/GroundSlamData_Gunner.uasset


filename_base: ASet_IronBearFrontend
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/Animation/Menu/CharacterSelect/IronBear/ASet_IronBearFrontend.uasset


filename_base: ASet_GunnerSkillScreen
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/Animation/Generic/UI/Echo/ASet_GunnerSkillScreen.uasset


filename_base: ASet_BearFist_SkillScreen
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/IronBear/_Shared/Animation/Generic/UI/Echo/Hardpoints/ASet_BearFist_SkillScreen.uasset


filename_base: ASet_IronBear_SkillScreen
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/IronBear/_Shared/Animation/Generic/UI/Echo/ASet_IronBear_SkillScreen.uasset


filename_base: AbilityTree_Gunner
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Inventory/AbilityTree_Gunner.uasset


filename_base: AbilityTree_Branch_Guardian
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Inventory/AbilityTree_Branch_Guardian.uasset


filename_base: AbilityTree_Branch_Explosions
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Inventory/AbilityTree_Branch_Explosions.uasset


filename_base: AbilityTree_Branch_BottomlessMag
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Inventory/AbilityTree_Branch_BottomlessMag.uasset


filename_base: Augment_Mod_Railgun_3
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Mod_Railgun_3.uasset


filename_base: Augment_Mod_Railgun_2
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Mod_Railgun_2.uasset


filename_base: Augment_Mod_Railgun_1
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Mod_Railgun_1.uasset


filename_base: Augment_Mod_Fist_3
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Mod_Fist_3.uasset


filename_base: Augment_Mod_Fist_2
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Mod_Fist_2.uasset


filename_base: Augment_Mod_Fist_1
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Mod_Fist_1.uasset


filename_base: Augment_Hardpoint_Railgun
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Hardpoint_Railgun.uasset


filename_base: Augment_Hardpoint_BearFist
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Hardpoint_BearFist.uasset


filename_base: Impact_IronBear_Railgun_Mod1
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/Railgun/Projectiles/Impact_IronBear_Railgun_Mod1.uasset


filename_base: Impact_IronBear_Railgun
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/Railgun/Projectiles/Impact_IronBear_Railgun.uasset


filename_base: Explosion_IronBear_Railgun_Mod3
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/Railgun/Projectiles/Explosion_IronBear_Railgun_Mod3.uasset


filename_base: Impact_FalconStrike_Normal
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/FalconStrike/LightProjectile/Impact_FalconStrike_Normal.uasset


filename_base: ImpactData_BearFist_Shock
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/Jackhammer/ImpactData/ImpactData_BearFist_Shock.uasset


filename_base: FBData_Hardpoint_BearFist_Projectile_Launch
filename_full:
  OakGame/Content/Feedback/PlayerCharacters/Gunner/IronBear/FBData_Hardpoint_BearFist_Projectile_Launch.uasset


filename_base: EQS_FalconStrike_Loop
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/FalconStrike/EQS/EQS_FalconStrike_Loop.uasset


filename_base: BPInvWeaponSlot_IronBear_Hardpoint_R
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/BPInvWeaponSlot_IronBear_Hardpoint_R.uasset


filename_base: Resource_IronBear_Hardpoint_R_Accuracy
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/Resource_IronBear_Hardpoint_R_Accuracy.uasset


filename_base: ResourcePool_IronBear_Hardpoint_R_Accuracy
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/ResourcePool_IronBear_Hardpoint_R_Accuracy.uasset


filename_base: MeleeData_IronBear_Stomp
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/Melee/MeleeData_IronBear_Stomp.uasset


filename_base: BPInvWeaponSlot_IronBear_Hardpoint_L
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/BPInvWeaponSlot_IronBear_Hardpoint_L.uasset


filename_base: StatusEffect_BubbleShield_DamageTakenMod_DA
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/Cores/BubbleShield/StatusEffect_BubbleShield_DamageTakenMod_DA.uasset


filename_base: InputAbilities_IronBear
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/Input/InputAbilities_IronBear.uasset


filename_base: HitRegion_BubbleShield
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/Cores/BubbleShield/HitRegion_BubbleShield.uasset


filename_base: AugmentSlot_IronBear_Mods_Right
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/AugmentSlot_IronBear_Mods_Right.uasset


filename_base: AugmentSlot_IronBear_Mods_Left
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/AugmentSlot_IronBear_Mods_Left.uasset


filename_base: AugmentSlot_IronBear_HardPoint_Right
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/AugmentSlot_IronBear_HardPoint_Right.uasset


filename_base: AugmentSlot_IronBear_HardPoint_Left
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/AugmentSlot_IronBear_HardPoint_Left.uasset


filename_base: LandingData_IronBear
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/Landing/LandingData_IronBear.uasset


filename_base: Impact_Jump_IRON_BEAR_NOT_CHARACTER_DEFAULT
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/Impacts/Impact_Jump_IRON_BEAR_NOT_CHARACTER_DEFAULT.uasset


filename_base: AIPath_IronBear
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/Cores/AICore/AIPath_IronBear.uasset


filename_base: ResourcePool_BubbleShield
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/Cores/BubbleShield/ResourcePool_BubbleShield.uasset


filename_base: Resource_BubbleShield
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/Cores/BubbleShield/Resource_BubbleShield.uasset


filename_base: DamageBlockData_IronBear
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Inventory/DamageBlockData_IronBear.uasset


filename_base: CameraModeSet_IronBear
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Camera/CameraModeSet_IronBear.uasset


filename_base: WeaponHold_IronBear_Railgun
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/WeaponHolds/WeaponHold_IronBear_Railgun.uasset


filename_base: WeaponHold_IronBear_Minigun
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/WeaponHolds/WeaponHold_IronBear_Minigun.uasset


filename_base: WeaponHold_IronBear_Jackhammer
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/WeaponHolds/WeaponHold_IronBear_Jackhammer.uasset


filename_base: WeaponHold_IronBear_HeavyPunch
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/WeaponHolds/WeaponHold_IronBear_HeavyPunch.uasset


filename_base: WeaponHold_IronBear_GrenadeLauncher
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/WeaponHolds/WeaponHold_IronBear_GrenadeLauncher.uasset


filename_base: WeaponHold_IronBear_FalconStrike
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/WeaponHolds/WeaponHold_IronBear_FalconStrike.uasset


filename_base: WeaponHold_IronBear_Beargrapple
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/WeaponHolds/WeaponHold_IronBear_Beargrapple.uasset


filename_base: Resource_IronBear_Hardpoint_L_Accuracy
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/Resource_IronBear_Hardpoint_L_Accuracy.uasset


filename_base: ResourcePool_IronBear_Hardpoint_L_Accuracy
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/ResourcePool_IronBear_Hardpoint_L_Accuracy.uasset


filename_base: InputAction_Discrete_IronBear_RightHardPoint
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/Input/Actions/InputAction_Discrete_IronBear_RightHardPoint.uasset


filename_base: InputAction_Discrete_IronBear_LeftHardPoint
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/Input/Actions/InputAction_Discrete_IronBear_LeftHardPoint.uasset


filename_base: InputAction_Discrete_IronBear_Eject
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/Input/Actions/InputAction_Discrete_IronBear_Eject.uasset


filename_base: Augment_Mod_Sala_3
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Mod_Sala_3.uasset


filename_base: Augment_Mod_Sala_2
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Mod_Sala_2.uasset


filename_base: Augment_Mod_Sala_1
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Mod_Sala_1.uasset


filename_base: Augment_Mod_Missiles_3
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Mod_Missiles_3.uasset


filename_base: Augment_Mod_Missiles_2
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Mod_Missiles_2.uasset


filename_base: Augment_Mod_Missiles_1
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Mod_Missiles_1.uasset


filename_base: Augment_Mod_Minigun_3
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Mod_Minigun_3.uasset


filename_base: Augment_Mod_Minigun_2
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Mod_Minigun_2.uasset


filename_base: Augment_Mod_Minigun_1
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Mod_Minigun_1.uasset


filename_base: StatusEffect_Salamander_SpeedBoost_DA
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/SalamanderThrower/StatusEffect_Salamander_SpeedBoost_DA.uasset


filename_base: Augment_Hardpoint_Salamander
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Hardpoint_Salamander.uasset


filename_base: Impact_Flamethrower_Mod1
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/SalamanderThrower/Impact_Flamethrower_Mod1.uasset


filename_base: Impact_Flamethrower
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/SalamanderThrower/Impact_Flamethrower.uasset


filename_base: Splat_Salamander_Mod3
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/SalamanderThrower/Projectiles/Splat_Salamander_Mod3.uasset


filename_base: Explosion_GrenadeLauncher
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/GrenadeLauncher/DamageData/Explosion_GrenadeLauncher.uasset


filename_base: FBData_Hardpoint_FalconStrikeNuke_Fire
filename_full:
  OakGame/Content/Feedback/PlayerCharacters/Gunner/IronBear/FBData_Hardpoint_FalconStrikeNuke_Fire.uasset


filename_base: RecoilPattern_Hardpoint_FalconStrike
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/FalconStrike/RecoilPattern_Hardpoint_FalconStrike.uasset


filename_base: Augment_Hardpoint_MissilePod
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Hardpoint_MissilePod.uasset


filename_base: Explosion_FalconStrike_Nuke
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/FalconStrike/LightProjectile/Explosion_FalconStrike_Nuke.uasset


filename_base: Impact_FalconStrike_Nuke
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/FalconStrike/LightProjectile/Impact_FalconStrike_Nuke.uasset


filename_base: FBData_Hardpoint_FalconStrikeNuke_Hit
filename_full:
  OakGame/Content/Feedback/PlayerCharacters/Gunner/IronBear/FBData_Hardpoint_FalconStrikeNuke_Hit.uasset


filename_base: StatusEffect_IronBear_FS_Mod1_DamageAmp_DA
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/FalconStrike/StatusEffects/StatusEffect_IronBear_FS_Mod1_DamageAmp_DA.uasset


filename_base: Explosion_FalconStrike
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/FalconStrike/LightProjectile/Explosion_FalconStrike.uasset


filename_base: Impact_FalconStrike_TargetSoftening
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/FalconStrike/LightProjectile/Impact_FalconStrike_TargetSoftening.uasset


filename_base: Explosion_FalconStrike_TargetSoftening
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/FalconStrike/LightProjectile/Explosion_FalconStrike_TargetSoftening.uasset


filename_base: FBData_Hardpoint_FalconStrike_Target
filename_full:
  OakGame/Content/Feedback/PlayerCharacters/Gunner/IronBear/FBData_Hardpoint_FalconStrike_Target.uasset


filename_base: StatusEffect_IronBear_Minigun_Mod2_DA
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/Minigun/StatusEffect_IronBear_Minigun_Mod2_DA.uasset


filename_base: RecoilPattern_Hardpoint_Minigun
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/Minigun/RecoilPattern_Hardpoint_Minigun.uasset


filename_base: Augment_Hardpoint_Minigun
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Hardpoint_Minigun.uasset


filename_base: Explosion_Minigun_ExplosiveBullets
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/Minigun/DamageData/Explosion_Minigun_ExplosiveBullets.uasset


filename_base: Impact_Minigun_ExplosiveBullets
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/Minigun/Impact_Minigun_ExplosiveBullets.uasset


filename_base: Augment_Hardpoint_GrenadeLauncher
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Hardpoint_GrenadeLauncher.uasset


filename_base: FiringPattern_GrenadeLauncher_Mod3
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/GrenadeLauncher/FiringPattern_GrenadeLauncher_Mod3.uasset


filename_base: Explosion_GrenadeLauncher_Vortex
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/GrenadeLauncher/DamageData/Explosion_GrenadeLauncher_Vortex.uasset


filename_base: Impact_Land_Jump_IRON_BEAR
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/Impacts/Impact_Land_Jump_IRON_BEAR.uasset


filename_base: Impact_Land_High_IRON_BEAR
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/Impacts/Impact_Land_High_IRON_BEAR.uasset


filename_base: CameraMode_IronBearExit
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Camera/CameraMode_IronBearExit.uasset


filename_base: CameraMode_IronBearEnter
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/Character/Camera/CameraMode_IronBearEnter.uasset


filename_base: ImpactData_BearFist
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/Jackhammer/ImpactData/ImpactData_BearFist.uasset


filename_base: FBData_Hardpoint_FalconStrike_ReloadStart
filename_full:
  OakGame/Content/Feedback/PlayerCharacters/Gunner/IronBear/FBData_Hardpoint_FalconStrike_ReloadStart.uasset


filename_base: FBData_IronBear_FalconStrikeNuke_Reload
filename_full:
  OakGame/Content/Feedback/PlayerCharacters/Gunner/IronBear/FBData_IronBear_FalconStrikeNuke_Reload.uasset


filename_base: ExplosionData_SurpriseForYou
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/Cores/AICore/ExplosionData_SurpriseForYou.uasset


filename_base: WeaponSlot_IronBear_GunnersNest
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/Cores/GunnersNest/WeaponSlot_IronBear_GunnersNest.uasset


filename_base: CameraModeSet_GunnersNest
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/Cores/GunnersNest/CameraModeSet_GunnersNest.uasset


filename_base: CameraMode_GunnersNest_Persistant
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/Cores/GunnersNest/CameraMode_GunnersNest_Persistant.uasset


filename_base: CameraMode_GunnersNest_Exit
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/Cores/GunnersNest/CameraMode_GunnersNest_Exit.uasset


filename_base: CameraMode_GunnersNest_Entry
filename_full:
  OakGame/Content/PlayerCharacters/Gunner/_Shared/_Design/IronBear/Cores/GunnersNest/CameraMode_GunnersNest_Entry.uasset


filename_base: StatusEffect_ReducePlayerWeaponRecoil_DA
filename_full:
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filename_base: StatusEffect_Gunner_VladofIngenuity
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filename_base: ASet_DroneFrontend
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filename_base: ConditionalDamage_Operative_Refreshment
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filename_base: StatusEffect_Operative_ReadyForAction
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filename_base: StatusEffect_Chancer
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filename_base: StatusEffect_Operative_Adrenaline_DA
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filename_base: AugmentData_Operative_Drone_StaticField
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filename_base: StatusEffect_Operative_PlayingDirty
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filename_base: StatusEffect_DeathFollowsClose
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filename_base: HUDIcon_PassiveSkill_Operative_CoolHand
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filename_base: WeaponMod_Operative_ColdBore
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filename_base: StatusEffect_Operative_ColdBore
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filename_base: AugmentData_Operative_DigiClone_TrapCard
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filename_base: AugmentData_Operative_DigiClone_Provoke
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filename_base: AugmentData_Operative_DigiClone_PanicButton
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filename_base: AugmentData_Operative_DigiClone_DistractionPrinciple
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filename_base: ConditionalDamage_TeamworkDreamwork
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filename_base: StatusEffect_Operative_SupersonicMan
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filename_base: StatusEffect_Operative_LikeAGhost
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filename_base: HUDIcon_PassiveSkill_Operative_LikeAGhost
filename_full:
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filename_base: HUDIcon_PassiveSkill_Operative_DuctTapeMod
filename_full:
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filename_base: AbilityTimer_DuctTapeMod
filename_full:
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filename_base: StatusEffect_Operative_Donnybrook
filename_full:
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filename_base: HUDIcon_PassiveSkill_Operative_Donnybrook
filename_full:
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filename_base: StatusEffect_Operative_BorrowedTime
filename_full:
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filename_base: HUDIcon_PassiveSkill_Operative_BorrowedTime
filename_full:
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filename_base: StatusEffect_Operative_MinMax_Duration
filename_full:
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filename_base: StatusEffect_Operative_MiniMax
filename_full:
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filename_base: AugmentSlot_Operative_Drone_ModSlot_2
filename_full:
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filename_base: AugmentSlot_Operative_Drone_ModSlot_1
filename_full:
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filename_base: PresentableStatusEffect_Operative_FatigueRay_Enemy
filename_full:
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filename_base: PresentableStatusEffect_Operative_FatigueRay
filename_full:
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filename_base: UIData_Operative_Drone
filename_full:
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filename_base: EQS_Operative_Drone_HoverLocation
filename_full:
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filename_base: EQS_Operative_Drone_FindTargetInArea
filename_full:
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filename_base: EQS_Operative_Drone_FindStaticFieldTargets
filename_full:
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filename_base: EQS_Operative_Drone_FindFatigueRayTarget
filename_full:
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filename_base: StatusEffect_Operative_FatigueRay_Enemy_DA
filename_full:
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filename_base: DA_Explosion_DroneRocket
filename_full:
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filename_base: ConditionalDamage_Drone_ElementalAmplifier
filename_full:
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filename_base: DA_ExplosionSizeSelection_DroneRocket_Fire
filename_full:
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filename_base: DA_ExplosionSizeSelection_DroneRocket_Cryo
filename_full:
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filename_base: AbilityTimer_Operative_ElementalAmplifier
filename_full:
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filename_base: StatusEffect_Operative_ElementalAmplifier_Allies
filename_full:
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filename_base: StatusEffect_Operative_ElementalAmplifier
filename_full:
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filename_base: Impact_Drone_Rocket
filename_full:
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filename_base: Explosion_Drone_Impact
filename_full:
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filename_base: FBData_Operative_Drone_Redirect
filename_full:
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filename_base: EQS_Operative_Drone_FindTargetUnderCrosshair
filename_full:
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filename_base: FBData_Operative_Drone_CalledShot
filename_full:
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filename_base: AugmentSlot_Operative_DigiCloneModSlot_2
filename_full:
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filename_base: AugmentSlot_Operative_DigiCloneModSlot_1
filename_full:
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filename_base: ResourcePool_Operative_DigiClone_SwapCooldownTime
filename_full:
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filename_base: ResourcePool_Operative_DigiClone_CloneCooldownTime
filename_full:
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filename_base: EQS_Operative_FindDigiCloneTeleportLocation
filename_full:
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filename_base: EQS_Operative_FindDigiCloneSpawnLocation
filename_full:
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filename_base: Resource_Operative_DigiClone_SwapCooldownTime
filename_full:
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filename_base: Resource_Operative_DigiClone_CloneCooldownTime
filename_full:
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filename_base: ItemPool_Operative_DigiClone_Level2Weapon
filename_full:
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filename_base: ASet_Operative_ActionSkills_FP
filename_full:
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filename_base: ResourcePool_DigiClone_Health
filename_full:
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filename_base: Balance_HYP_SM_DigiClone_Backup
filename_full:
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filename_base: DA_Explosion_PanicButton
filename_full:
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filename_base: FBData_Operative_PanicButton
filename_full:
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filename_base: FBData_Melee_Operative_Success_Impact
filename_full:
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filename_base: FBData_Operative_ButtonHold
filename_full:
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filename_base: AugmentSlot_Operative_DeployBarrierModSlot_2
filename_full:
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filename_base: AugmentSlot_Operative_DeployBarrierModSlot_1
filename_full:
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filename_base: StatusEffect_Operative_DeployBarrier_DamageScalar
filename_full:
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filename_base: HitRegion_Operative_Barrier
filename_full:
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filename_base: BMP_BarrierVis
filename_full:
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filename_base: EQS_Operative_FindDeplayBarrierSpawnLocation
filename_full:
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filename_base: Impact_Operative_Barrier_Zzzap
filename_full:
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filename_base: FBData_Operative_Digiclone_Summon
filename_full:
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filename_base: FBData_Operative_Barrier_Toss
filename_full:
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filename_base: Impact_Barrier_Drop
filename_full:
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filename_base: ASet_CloneFrontend
filename_full:
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filename_base: ASet_OperativeSkillScreen_Clone
filename_full:
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filename_base: DialogParameter_CompareDownStateMod_B
filename_full:
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filename_base: DialogParameter_CompareDownStateMod_A
filename_full:
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filename_base: DialogParameter_CompareActionSkillMod_B
filename_full:
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filename_base: DialogParameter_CompareActionSkillMod_A
filename_full:
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filename_base: DialogParameter_Compare_Action_Skill_B
filename_full:
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filename_base: DialogParameter_Compare_Action_Skill_A
filename_full:
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filename_base: ASet_Operative_CharSkills_Legs
filename_full:
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filename_base: ASet_Operative_CharSkills_FP
filename_full:
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filename_base: ASet_Barrier_1st
filename_full:
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filename_base: FBData_GroundSlam_High_Operative_Impact
filename_full:
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filename_base: FBData_Operative_Drone_Rumble
filename_full:
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filename_base: FBData_Operative_Drone_CameraShake
filename_full:
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filename_base: FBData_Operative_Digiclone_Swap
filename_full:
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filename_base: ASet_SirenSkillScreen_GhostArms
filename_full:
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filename_base: ASet_SirenSkillScreen
filename_full:
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filename_base: AbilityTree_Siren
filename_full:
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filename_base: AbilityTree_Siren_MysticalAssault
filename_full:
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filename_base: AbilityTree_Siren_FistOfTheElements
filename_full:
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filename_base: AbilityTree_Siren_Brawl
filename_full:
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filename_base: Augment_PhaseTrance_Effect_StillnessOfMind
filename_full:
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filename_base: Augment_PhaseTrance_Effect_Sap
filename_full:
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filename_base: Augment_PhaseTrance_Attack_Cast_Schism
filename_full:
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filename_base: Augment_PhaseTrance_Attack_Cast_CausalChain
filename_full:
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filename_base: Augment_PhaseTrance_Attack_Cast_100Fists
filename_full:
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filename_base: Augment_PhaseTrance_Attack_Cast
filename_full:
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filename_base: Impact_Siren_Schism_Shock
filename_full:
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filename_base: DA_Explosion_Siren_Cast_Shock
filename_full:
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filename_base: FBData_Siren_PhaseBlast_Impact
filename_full:
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filename_base: EQS_Siren_FindSchismTargets
filename_full:
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filename_base: Impact_Siren_Schism_Incendiary
filename_full:
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filename_base: DA_Explosion_Siren_Cast_Incendiary
filename_full:
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filename_base: Impact_Siren_Schism_Corrosive
filename_full:
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filename_base: DA_Explosion_Siren_Cast_Corrosive
filename_full:
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filename_base: Impact_Cast_Shock
filename_full:
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filename_base: Impact_Cast_Incindiary
filename_full:
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filename_base: Impact_Cast_Corrosive
filename_full:
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filename_base: FBData_Siren_Phasecast_TargetFeedback
filename_full:
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filename_base: FBData_Siren_Cast_Rumble
filename_full:
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filename_base: FBData_Siren_Cast_CameraShake_Part2
filename_full:
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filename_base: FBData_Siren_Cast_CameraShake_Part1
filename_full:
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filename_base: EQS_Siren_Cast_CausalChain
filename_full:
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filename_base: DA_Explosion_Siren_Cast_Shock_Bomb
filename_full:
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filename_base: DA_Explosion_Siren_Cast_Incendiary_Bomb
filename_full:
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filename_base: DA_Explosion_Siren_Cast_Corrosive_Bomb
filename_full:
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filename_base: StatusEffect_Siren_Wrath_Bonus
filename_full:
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filename_base: StatusEffect_Siren_Wrath
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_Wrath
filename_full:
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filename_base: StatusEffect_Siren_ViolentTapestry_DA
filename_full:
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filename_base: StatusEffect_Siren_Rush_Base
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_ViolentTapestry
filename_full:
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filename_base: Resource_Siren_RushStacks
filename_full:
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filename_base: ResourcePool_Siren_RushStacks
filename_full:
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filename_base: StatusEffect_Siren_Transcend
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_Transcend
filename_full:
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filename_base: StatusEffect_Siren_Restless_DA
filename_full:
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filename_base: Impact_Siren_PassiveSkillProjectile_Shock
filename_full:
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filename_base: Impact_Siren_PassiveSkillProjectile_Incendiary
filename_full:
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filename_base: Impact_Siren_PassiveSkillProjectile_Corrosive
filename_full:
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filename_base: EQS_Siren_Remnant_FindTarget
filename_full:
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filename_base: StatusEffect_Siren_LaidBare
filename_full:
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filename_base: StatusEffect_Siren_FromRest_DA
filename_full:
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filename_base: StatusEffect_Siren_FastHands
filename_full:
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filename_base: StatusEffect_Siren_DoHarm
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_DoHarm
filename_full:
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filename_base: StatusEffect_Siren_RushBonus
filename_full:
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filename_base: StatusEffect_Siren_Avatar
filename_full:
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filename_base: StatusEffect_Siren_Rush_EmpoweredBonus
filename_full:
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filename_base: RushStack_Avatar
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_Avatar
filename_full:
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filename_base: StatusEffect_Siren_Alacrity_Bonus
filename_full:
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filename_base: StatusEffect_Siren_Alacrity
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_Alacrity
filename_full:
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filename_base: Augment_PhaseTrance_Element_Incendiary
filename_full:
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filename_base: Augment_PhaseTrance_Effect_Allure
filename_full:
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filename_base: Augment_PhaseTrance_Attack_Grasp_Web
filename_full:
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filename_base: Augment_PhaseTrance_Attack_Grasp_Force
filename_full:
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filename_base: Augment_PhaseTrance_Attack_Grasp_Essence
filename_full:
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filename_base: Augment_PhaseTrance_Attack_Grasp
filename_full:
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filename_base: FBData_Siren_PhaseGrasp_FistOverMatter_Server
filename_full:
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filename_base: FBData_Siren_PhaseGrasp_FistOverMatter_Client
filename_full:
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filename_base: DA_Explosion_Siren_Blast_Shock
filename_full:
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filename_base: DA_Explosion_Siren_Blast_Corrosive
filename_full:
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filename_base: FBData_Siren_PhaseGrasp_Enemy
filename_full:
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filename_base: EQS_Siren_FindNearbyTargets
filename_full:
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filename_base: FBData_Siren_PhaseGrasp_Fist
filename_full:
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filename_base: FBData_Siren_Grasp_Start_Rumble
filename_full:
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filename_base: FBData_Siren_Grasp_Start_CameraShake
filename_full:
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filename_base: EQS_Siren_PhaseGrasp
filename_full:
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filename_base: DialogEvent__Player_Siren_Askill_Grasp_Overcharge
filename_full:
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filename_base: EQS_Siren_Wildfire_FindSpreadTarget
filename_full:
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filename_base: StatusEffect_Siren_Tempest_DA
filename_full:
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filename_base: ConditionalDamage_Siren_Sustainment
filename_full:
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filename_base: StatusEffect_Siren_SteadyHands
filename_full:
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filename_base: EQS_Siren_ShieldOfThought_FindRicochetTarget
filename_full:
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filename_base: WeaponMod_Siren_Infusion_Shock
filename_full:
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filename_base: WeaponMod_Siren_Infusion_Incendiary
filename_full:
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filename_base: WeaponMod_Siren_Infusion_Corrosive
filename_full:
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filename_base: StatusEffect_Siren_IlluminatedFist_DA
filename_full:
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filename_base: EQS_Siren_IlluminatedFist
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_FearPassThroughMe
filename_full:
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filename_base: AbilityTimer_FearPassThroughMe
filename_full:
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filename_base: Explosion_Siren_Nova_Radiation
filename_full:
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filename_base: Explosion_Siren_Nova_Cryo
filename_full:
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filename_base: ConditionalDamage_SirenEmpowered_Shock
filename_full:
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filename_base: ConditionalDamage_SirenEmpowered_Incendiary
filename_full:
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filename_base: ConditionalDamage_SirenEmpowered_Corrosive
filename_full:
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filename_base: StatusEffect_Siren_Dread
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_Dread
filename_full:
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filename_base: StatusEffect_Siren_DeepWell
filename_full:
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filename_base: StatusEffect_Siren_Anima_AttuneShock
filename_full:
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filename_base: StatusEffect_Siren_Anima_AttuneFire
filename_full:
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filename_base: StatusEffect_Siren_Anima_AttuneCorrosive
filename_full:
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filename_base: ActionSkillSlot_Siren_ElementalComponent
filename_full:
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filename_base: Augment_PhaseTrance_Element_Corrosive
filename_full:
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filename_base: Augment_PhaseTrance_Element_Shock
filename_full:
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filename_base: Augment_PhaseTrance_Effect_Glamour
filename_full:
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filename_base: Augment_PhaseTrance_Effect_BrightStar
filename_full:
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filename_base: Augment_PhaseTrance_Attack_Slam_Fracture
filename_full:
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filename_base: Augment_PhaseTrance_Attack_Slam_Barrage
filename_full:
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filename_base: Augment_PhaseTrance_Attack_Slam
filename_full:
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filename_base: FBData_Siren_Slam_Loop
filename_full:
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filename_base: FBData_Siren_Barrage_StartBeam
filename_full:
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filename_base: FBData_Siren_Slam_Launch
filename_full:
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filename_base: FBData_Siren_Slam_Fracture_Server
filename_full:
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filename_base: FBData_Siren_Slam_Fracture_Rumble_Client
filename_full:
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filename_base: FBData_Siren_Slam_Fracture_Quake
filename_full:
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filename_base: FBData_Siren_Slam_Fracture_CameraShake_Start
filename_full:
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filename_base: SplatData_Siren_Fracture_Shock
filename_full:
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filename_base: SplatData_Siren_Fracture_Incendiary
filename_full:
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filename_base: SplatData_Siren_Fracture_Corrosive
filename_full:
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filename_base: FBData_Siren_Slam_Fracture_Fist_Client
filename_full:
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filename_base: StatusEffect_Siren_Vigor
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_Vigor
filename_full:
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filename_base: FBData_Siren_Slam_Damage_Server
filename_full:
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filename_base: FBData_Siren_Slam_Damage_Client
filename_full:
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filename_base: StatusEffect_Siren_Samsara
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_Samsara
filename_full:
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filename_base: StatusEffect_Siren_RootToRise
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_PersonalSpace
filename_full:
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filename_base: ConditionalMod_PersonalSpace
filename_full:
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filename_base: StatusEffect_Siren_Overrun
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_Overrun
filename_full:
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filename_base: AbilityTimer_Overrun
filename_full:
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filename_base: Resource_Siren_Overrun_Cooldown
filename_full:
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filename_base: EQS_Siren_Overrun_FindTargetLocation
filename_full:
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filename_base: EQS_Siren_Overrun_FindTargetEnemy
filename_full:
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filename_base: DialogEvent__Player_Siren_Askill_Slam_PointBreak
filename_full:
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filename_base: FBData_Melee_Siren_Success_Impact
filename_full:
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filename_base: StatusEffect_Siren_OneWithNature_AttunedDR_Shock
filename_full:
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filename_base: StatusEffect_Siren_OneWithNature_AttunedDR_Fire
filename_full:
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filename_base: StatusEffect_Siren_OneWithNature_AttunedDR_Corrosive
filename_full:
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filename_base: StatusEffect_Siren_Mindfulness
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_Mindfulness
filename_full:
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filename_base: StatusEffect_Siren_HelpingHands_DA
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_HelpingHands
filename_full:
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filename_base: AbilityTimer_HelpingHands_Cooldown
filename_full:
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filename_base: DialogEvent__Player_Siren_Askill_HelpingHands
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_GuardianAngel
filename_full:
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filename_base: AbilityTimer_GuardianAngel
filename_full:
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filename_base: StatusEffect_Siren_FindYourCenter_Active
filename_full:
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filename_base: StatusEffect_Siren_FindYourCenter
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_FindYourCenter
filename_full:
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filename_base: AbilityTimer_FindYourCenter
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_DoUntoOthers
filename_full:
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filename_base: AbilityTimer_DoUntoOthers
filename_full:
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filename_base: Impact_Siren_DoUntoOthers_Shock
filename_full:
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filename_base: Impact_Siren_DoUntoOthers_Incendiary
filename_full:
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filename_base: Impact_Siren_DoUntoOthers_Corrosive
filename_full:
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filename_base: StatusEffect_Siren_Clarity_Bonus
filename_full:
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filename_base: EnvQuery_PlayerPets_RandomWalk
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filename_base: Explosion_PetSpiderant_GroundPound
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filename_base: ACharge_PetSkag
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filename_base: GPartList_TOR_HW_BM_JabberRocket
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filename_base: CST_Crea_Skag_Pet_Voc_Urinate
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filename_base: CST_Crea_Jabbermon_Voc_Ground_Pound
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filename_base: CST_Crea_Jabbermon_Voc_Fidget
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filename_base: CST_Crea_Jabbermon_Voc_Death
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filename_base: CST_Crea_Jabbermon_Voc_Aggro
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filename_base: Status_Beastmaster_PetJabbBuff_Base
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filename_base: ItemPool_BM_JabberWeapon_Base
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filename_base: Impact_Pet_Jabbermon_GrandSlam
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filename_base: CST_Crea_Jabbermon_Voc_Leap
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filename_base: CST_Crea_Jabbermon_Voc_Melee_Slash
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filename_base: Status_Beastmaster_PetJabbBuff_Evo1
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filename_base: ItemPool_BM_JabberWeapon_Beefcake
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filename_base: BoneModify_PetEnrage_Jabbermon_Evo1
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filename_base: CST_Crea_Skag_Voc_Tongue_Attack
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filename_base: CST_Crea_Skag_Voc_Leap_Attack_Land
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filename_base: CST_Crea_Skag_Pet_Voc_GP_Threat_Warning
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filename_base: CST_Crea_Skag_Pet_Voc_GP_Revive_Shake
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filename_base: CST_Crea_Skag_Pet_Voc_GP_Revive_Roar
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filename_base: CST_Crea_Skag_Pet_Voc_GP_LootChest_Near
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filename_base: CST_Crea_Skag_Pet_Voc_Barf_Puke
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filename_base: CST_Crea_Skag_Pet_Voc_Barf_HeadShake
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filename_base: BoneModify_PetEnrage_Skag
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filename_base: CST_Crea_Skag_Pet_Voc_GP_Retreat
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filename_base: CST_Crea_Skag_Pet_Voc_GP_Death
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filename_base: LootSpawnPattern_BeastmasterPets
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filename_base: Explosion_PetSpiderant_Burrow_Exit
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filename_base: AIPath_PetSpiderant
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filename_base: AICloak_PetSpiderant
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filename_base: Explosion_PetJabbermon_Barrel
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filename_base: GestaltPart_TOR_HW_BeastmasterJabber
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filename_base: ACharge_PetSkag
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filename_base: BoneModify_PetEnrage_Skag_Evo1
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filename_base: Explosion_PetSkag_Vortex2Explosion
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filename_base: Explosion_PetSkag_RangedAttack
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filename_base: Explosion_PetSkag_RangedAttack_Evo2
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filename_base: BoneModify_PetEnrage_Skag_Evo2
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filename_base: BoneModify_PetEnrage_Spiderant_Evo1
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filename_base: FBData_VeryLight_Loop_512x1280
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filename_base: CST_Crea_Spiderant_Bishop_Voc_Brw_Prep
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filename_base: Splat_PetSpiderant_Evo1_Fire
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filename_base: Explosion_PetSpiderant_FireBurst
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filename_base: Explosion_PetSpiderant_GroundPound
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filename_base: Explosion_PetSpiderant_BileBomb
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filename_base: Explosion_PetShared_AttackCommandLeap
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filename_base: AICharge_PetSpiderant_Charge
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filename_base: Status_PetShared_DefenseSkill_NOFX
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filename_base: Status_Presentation_PetSpiderantAbility_Bubble_DA
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filename_base: EnvQuery_PlayerPets_RandomWalk
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filename_base: HitReactionTag_SpiderantAbdomenDeath
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filename_base: HitReactionTag_VehicleBump_MediumImpact
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filename_base: OCS_Spiderants_Basic
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filename_base: CST_Crea_Spiderant_Pawn_Voc_Taunt
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filename_base: CST_Crea_Spiderant_Pawn_Voc_Spit_Prep
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filename_base: CST_Crea_Spiderant_Pawn_Voc_Pain
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filename_base: CST_Crea_Spiderant_Pawn_Voc_Melee_Stomp_Quick
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filename_base: CST_Crea_Spiderant_Pawn_Voc_Melee_Slash_Stomp_Long
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filename_base: CST_Crea_Spiderant_Pawn_Voc_Melee_Moving_F_Quick
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filename_base: CST_Crea_Spiderant_Pawn_Voc_Melee_Back_Atk
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filename_base: CST_Crea_Spiderant_Pawn_Voc_Leap_Atk_Start
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filename_base: CST_Crea_Spiderant_Pawn_Voc_Knock_Down_Rcvr
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filename_base: CST_Crea_Spiderant_Pawn_Voc_Jump_Short
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filename_base: CST_Crea_Spiderant_Pawn_Voc_Enrage
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filename_base: CST_Crea_Spiderant_Pawn_Voc_Death_Abd_Queen
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filename_base: OCS_Spiderants_Queen
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filename_base: BoneModify_PetEnrage_Spiderant_Evo2
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filename_base: ResourcePool_Beastmaster_PetRespawnCooldown
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filename_base: EnvQuery_FindPetSpawnLocation
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filename_base: FBData_Melee_Beastmaster_Success_Impact
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filename_base: FBData_GroundSlam_High_Beastmaster_Impact
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filename_base: ASet_BeastMaster_CharSkills_Legs
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filename_base: DialogEvent__Player_Beastmaster_Pet_Interact_Spiderant_LittleSpiders
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filename_base: DialogEvent__Player_Beastmaster_Pet_Interact_Spiderant_GroundDig
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filename_base: DialogEvent__Player_Beastmaster_Pet_Interact_Spiderant_AmmoCough
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filename_base: DialogEvent__Player_Beastmaster_Pet_Interact_Skag_Rollover
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filename_base: DialogEvent__Player_Beastmaster_Pet_Interact_Skag_Excited
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filename_base: DialogEvent__Player_Beastmaster_Pet_Interact_Jabbermon_Jewels
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filename_base: DialogEvent__Player_Beastmaster_Pet_Interact_Jabbermon_ButtShake
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filename_base: DialogEvent__Player_Beastmaster_Pet_Interact_Jabbermon_ButtScratch
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filename_base: DialogEvent__Player_Beastmaster_Pet_Combat_AttackReact
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filename_base: ResourcePool_Beastmaster_PetAttackCommandCooldown
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filename_base: CST_Crea_Rakk_Voc_Distant_Shriek
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filename_base: Explosion_PetJabbermon_RakkAttackCryo
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filename_base: Explosion_PetJabbermon_RakkAttack
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filename_base: FBData_Beastmaster_RakkAttack_Rumble
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filename_base: EQ_SelectTargets_RakkAttack
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filename_base: EnvQuery_RakkReturnPortal
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filename_base: Weapon_Mod_Beastmaster_Cloak_Mod3
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filename_base: Weapon_Mod_Beastmaster_Cloak_Base
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filename_base: Status_Beastmaster_FadeAway
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filename_base: StatusEffect_Operative_ElementalAmplifier
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  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/ElementalAmplifier/StatusEffect_Operative_ElementalAmplifier.uexp


filename_base: AbilityTimer_Operative_ElementalAmplifier
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/ElementalAmplifier/AbilityTimer_Operative_ElementalAmplifier.uexp


filename_base: DA_ExplosionSizeSelection_DroneRocket_Fire
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Drone/Defs/Explosions/DA_ExplosionSizeSelection_DroneRocket_Fire.uexp


filename_base: DA_ExplosionSizeSelection_DroneRocket_Cryo
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Drone/Defs/Explosions/DA_ExplosionSizeSelection_DroneRocket_Cryo.uexp


filename_base: DA_Explosion_DroneRocket
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Drone/Defs/Explosions/DA_Explosion_DroneRocket.uexp


filename_base: ConditionalDamage_Drone_ElementalAmplifier
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Drone/Defs/Damage/ConditionalDamage_Drone_ElementalAmplifier.uexp


filename_base: StatusEffect_Operative_FatigueRay_Enemy_DA
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Drone/StatusEffects/StatusEffect_Operative_FatigueRay_Enemy_DA.uexp


filename_base: PresentableStatusEffect_Operative_FatigueRay_Enemy
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Drone/StatusEffects/PresentableStatusEffect_Operative_FatigueRay_Enemy.uexp


filename_base: PresentableStatusEffect_Operative_FatigueRay
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Drone/StatusEffects/PresentableStatusEffect_Operative_FatigueRay.uexp


filename_base: UIData_Operative_Drone
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Drone/Defs/UIData_Operative_Drone.uexp


filename_base: EQS_Operative_Drone_HoverLocation
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Drone/Defs/EQS/EQS_Operative_Drone_HoverLocation.uexp


filename_base: EQS_Operative_Drone_FindTargetInArea
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Drone/Defs/EQS/EQS_Operative_Drone_FindTargetInArea.uexp


filename_base: EQS_Operative_Drone_FindStaticFieldTargets
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Drone/Defs/EQS/EQS_Operative_Drone_FindStaticFieldTargets.uexp


filename_base: EQS_Operative_Drone_FindFatigueRayTarget
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Drone/Defs/EQS/EQS_Operative_Drone_FindFatigueRayTarget.uexp


filename_base: AugmentSlot_Operative_Drone_ModSlot_2
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Drone/Mods/AugmentSlot_Operative_Drone_ModSlot_2.uexp


filename_base: AugmentSlot_Operative_Drone_ModSlot_1
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Drone/Mods/AugmentSlot_Operative_Drone_ModSlot_1.uexp


filename_base: StatusEffect_Operative_MinMax_Duration
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MinMax_Duration.uexp


filename_base: StatusEffect_Operative_MiniMax
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.uexp


filename_base: StatusEffect_Operative_BorrowedTime
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BorrowedTime/StatusEffect_Operative_BorrowedTime.uexp


filename_base: HUDIcon_PassiveSkill_Operative_BorrowedTime
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BorrowedTime/HUDIcon_PassiveSkill_Operative_BorrowedTime.uexp


filename_base: HUDIcon_PassiveSkill_Operative_Donnybrook
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Donnybrook/HUDIcon_PassiveSkill_Operative_Donnybrook.uexp


filename_base: HUDIcon_PassiveSkill_Operative_DuctTapeMod
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/DuctTapeMod/HUDIcon_PassiveSkill_Operative_DuctTapeMod.uexp


filename_base: AbilityTimer_DuctTapeMod
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/DuctTapeMod/AbilityTimer_DuctTapeMod.uexp


filename_base: StatusEffect_Operative_LikeAGhost_Additional
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/LikeAGhost/StatusEffect_Operative_LikeAGhost_Additional.uexp


filename_base: StatusEffect_Operative_LikeAGhost
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/LikeAGhost/StatusEffect_Operative_LikeAGhost.uexp


filename_base: HUDIcon_PassiveSkill_Operative_LikeAGhost
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/LikeAGhost/HUDIcon_PassiveSkill_Operative_LikeAGhost.uexp


filename_base: StatusEffect_Operative_Multitasker
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/StatusEffect_Operative_Multitasker.uexp


filename_base: HUDIcon_PassiveSkill_Operative_Multitasker
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/HUDIcon_PassiveSkill_Operative_Multitasker.uexp


filename_base: HUDIcon_PassiveSkill_Operative_PocketFullOfGrenades
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/HUDIcon_PassiveSkill_Operative_PocketFullOfGrenades.uexp


filename_base: StatusEffect_Operative_Praemunitus
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/StatusEffect_Operative_Praemunitus.uexp


filename_base: StatusEffect_Operative_SupersonicMan
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/SupersonicMan/StatusEffect_Operative_SupersonicMan.uexp


filename_base: HUDIcon_PassiveSkill_Operative_SupersonicMan
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/SupersonicMan/HUDIcon_PassiveSkill_Operative_SupersonicMan.uexp


filename_base: ConditionalDamage_TeamworkDreamwork
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/TrickOfTheLight/ConditionalDamage_TeamworkDreamwork.uexp


filename_base: StatusEffect_Operative_DigiClone_SwapBonus_DA
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_DigiClone/StatusEffects/StatusEffect_Operative_DigiClone_SwapBonus_DA.uexp


filename_base: AugmentData_Operative_DigiClone_TrapCard
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_DigiClone/Mods/AugmentData_Operative_DigiClone_TrapCard.uexp


filename_base: AugmentData_Operative_DigiClone_Schadenfreude
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_DigiClone/Mods/AugmentData_Operative_DigiClone_Schadenfreude.uexp


filename_base: AugmentData_Operative_DigiClone_Provoke
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_DigiClone/Mods/AugmentData_Operative_DigiClone_Provoke.uexp


filename_base: AugmentData_Operative_DigiClone_PanicButton
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_DigiClone/Mods/AugmentData_Operative_DigiClone_PanicButton.uexp


filename_base: AugmentData_Operative_DigiClone_OldU
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_DigiClone/Mods/AugmentData_Operative_DigiClone_OldU.uexp


filename_base: AugmentData_Operative_DigiClone_DistractionPrinciple
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_DigiClone/Mods/AugmentData_Operative_DigiClone_DistractionPrinciple.uexp


filename_base: AugmentData_Operative_DigiClone_Corsican
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_DigiClone/Mods/AugmentData_Operative_DigiClone_Corsican.uexp


filename_base: AugmentData_Operative_DigiClone_BackupCopy
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_DigiClone/Mods/AugmentData_Operative_DigiClone_BackupCopy.uexp


filename_base: WeaponMod_Operative_ColdBore
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ColdBore/WeaponMod_Operative_ColdBore.uexp


filename_base: StatusEffect_Operative_ColdBore
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ColdBore/StatusEffect_Operative_ColdBore.uexp


filename_base: HUDIcon_PassiveSkill_Operative_ColdBore
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ColdBore/HUDIcon_PassiveSkill_Operative_ColdBore.uexp


filename_base: StatusEffect_Operative_CoolHand_ReloadSpeed_Kill
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/StatusEffect_Operative_CoolHand_ReloadSpeed_Kill.uexp


filename_base: StatusEffect_Operative_CoolHand_ReloadSpeed
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/StatusEffect_Operative_CoolHand_ReloadSpeed.uexp


filename_base: HUDIcon_PassiveSkill_Operative_CoolHand
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/HUDIcon_PassiveSkill_Operative_CoolHand.uexp


filename_base: StatusEffect_Operative_PlayingDirty
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/PlayingDirty/StatusEffect_Operative_PlayingDirty.uexp


filename_base: HUDItemData_Operative_PlayingDirty
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/PlayingDirty/HUDItemData_Operative_PlayingDirty.uexp


filename_base: StatusEffect_Operative_Violent_Momentum_WeaponDamage_DA
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/StatusEffect_Operative_Violent_Momentum_WeaponDamage_DA.uexp


filename_base: StatusEffect_Operative_Violent_Speed_MoveSpeed
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Speed/StatusEffect_Operative_Violent_Speed_MoveSpeed.uexp


filename_base: HUDIcon_PassiveSkill_Operative_Violent_Speed
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Speed/HUDIcon_PassiveSkill_Operative_Violent_Speed.uexp


filename_base: StatusEffect_Operative_ViolentViolence
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/StatusEffect_Operative_ViolentViolence.uexp


filename_base: HUDIcon_PassiveSkill_Operative_ViolentViolence
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/HUDIcon_PassiveSkill_Operative_ViolentViolence.uexp


filename_base: HUDIcon_PassiveSkill_Operative_WantVsNeed
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/WantVsNeed/HUDIcon_PassiveSkill_Operative_WantVsNeed.uexp


filename_base: AbilityTimer_WantVsNeed
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/WantVsNeed/AbilityTimer_WantVsNeed.uexp


filename_base: ConditionalDamage_Operative_WantVsNeed
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/WantVsNeed/ConditionalDamage_Operative_WantVsNeed.uexp


filename_base: AugmentData_Operative_Drone_RocketUpgrade
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Drone/Mods/AugmentData_Operative_Drone_RocketUpgrade.uexp


filename_base: AugmentData_Operative_Drone_Payload
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Drone/Mods/AugmentData_Operative_Drone_Payload.uexp


filename_base: AugmentData_Operative_Drone_FatigueRay
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Drone/Mods/AugmentData_Operative_Drone_FatigueRay.uexp


filename_base: AugmentData_Operative_Drone_CryoBullets
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Drone/Mods/AugmentData_Operative_Drone_CryoBullets.uexp


filename_base: ResourcePool_Operative_DeployBarrier_Duration
filename_full:
  OakGame/Content/PlayerCharacters/_Shared/_Design/Pools/ResourcePool_Operative_DeployBarrier_Duration.uexp


filename_base: ResourcePool_Operative_DigiClone_Duration
filename_full:
  OakGame/Content/PlayerCharacters/_Shared/_Design/Pools/ResourcePool_Operative_DigiClone_Duration.uexp


filename_base: StatusEffect_Operative_CalmCoolCollected_HealthRegen
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/CalmCoolCollected/StatusEffect_Operative_CalmCoolCollected_HealthRegen.uexp


filename_base: HUDIcon_PassiveSkill_Operative_ElementalAmplifier
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/ElementalAmplifier/HUDIcon_PassiveSkill_Operative_ElementalAmplifier.uexp


filename_base: Resource_Operative_DeployBarrier_Duration
filename_full:
  OakGame/Content/PlayerCharacters/_Shared/_Design/Pools/Resource_Operative_DeployBarrier_Duration.uexp


filename_base: StatusEffect_Chancer
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/Chancer/StatusEffect_Chancer.uexp


filename_base: StatusEffect_Operative_ElementalNullifier_DA
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/ElementalNullifier/StatusEffect_Operative_ElementalNullifier_DA.uexp


filename_base: HUDIcon_PassiveSkill_Operative_ElementalNullifier
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/ElementalNullifier/HUDIcon_PassiveSkill_Operative_ElementalNullifier.uexp


filename_base: AbilityTimer_Operative_ElementalNullifier
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/ElementalNullifier/AbilityTimer_Operative_ElementalNullifier.uexp


filename_base: ConditionalMod_Operative_ElementalNullifier
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/ElementalNullifier/ConditionalMod_Operative_ElementalNullifier.uexp


filename_base: StatusEffect_Operative_ExtraParts_DA
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/ExtraParts/StatusEffect_Operative_ExtraParts_DA.uexp


filename_base: StatusEffect_Operative_NervesOfSteel
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/NervesOfSteel/StatusEffect_Operative_NervesOfSteel.uexp


filename_base: HUDIcon_PassiveSkill_Operative_NervesOfSteel
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/NervesOfSteel/HUDIcon_PassiveSkill_Operative_NervesOfSteel.uexp


filename_base: AbilityTimer_Operative_NervesOfSteel
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/NervesOfSteel/AbilityTimer_Operative_NervesOfSteel.uexp


filename_base: HUDIcon_PassiveSkill_Operative_NotOrdinaryOrdnance
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/NotOrdinaryOrdnance/HUDIcon_PassiveSkill_Operative_NotOrdinaryOrdnance.uexp


filename_base: AbilityTimer_Operative_NotOrdinaryOrdnanceTimer
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/NotOrdinaryOrdnance/AbilityTimer_Operative_NotOrdinaryOrdnanceTimer.uexp


filename_base: StatusEffect_Operative_ReadyForAction
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/ReadyForAction/StatusEffect_Operative_ReadyForAction.uexp


filename_base: StatusEffect_Operative_ReallyExpensiveJacket
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/ReallyExpensiveJacket/StatusEffect_Operative_ReallyExpensiveJacket.uexp


filename_base: ConditionalDamage_Operative_Refreshment
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/Refreshment/ConditionalDamage_Operative_Refreshment.uexp


filename_base: StatusEffect_Operative_SelfModShields_Shock_DA
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Shock_DA.uexp


filename_base: StatusEffect_Operative_SelfModShields_Radiation_DA
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Radiation_DA.uexp


filename_base: StatusEffect_Operative_SelfModShields_Normal_DA
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Normal_DA.uexp


filename_base: StatusEffect_Operative_SelfModShields_Fire_DA
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Fire_DA.uexp


filename_base: StatusEffect_Operative_SelfModShields_Cryo_DA
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Cryo_DA.uexp


filename_base: StatusEffect_Operative_SelfModShields_Corrosive_DA
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Corrosive_DA.uexp


filename_base: StatusEffect_Operative_SelfModShields_BarrierRegen
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_BarrierRegen.uexp


filename_base: PresentableStatusEffect_Operative_Barrier_Volt_Owner
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/StatusEffects/PresentableStatusEffect_Operative_Barrier_Volt_Owner.uexp


filename_base: PresentableStatusEffect_Operative_Barrier_ElectromagneticTherapy
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/StatusEffects/PresentableStatusEffect_Operative_Barrier_ElectromagneticTherapy.uexp


filename_base: PresentableStatusEffect_Operative_Barrier_Turbocharge
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/StatusEffects/PresentableStatusEffect_Operative_Barrier_Turbocharge.uexp


filename_base: Augment_Operative_Barrier_TurboCharge
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_TurboCharge.uexp


filename_base: Augment_Operative_Barrier_ElectromagneticTherapy
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.uexp


filename_base: Augment_Operative_Barrier_DistributedDenial
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_DistributedDenial.uexp


filename_base: Augment_Operative_Barrier_DeterrenceField
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_DeterrenceField.uexp


filename_base: Augment_Operative_Barrier_ChargedRelay
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.uexp


filename_base: AbilityTree_Operative_Rampart
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Character/Inventory/AbilityTree_Operative_Rampart.uexp


filename_base: AbilityTree_Operative_Hitman
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Character/Inventory/AbilityTree_Operative_Hitman.uexp


filename_base: AbilityTree_Operative_Gadgeteer
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Character/Inventory/AbilityTree_Operative_Gadgeteer.uexp


filename_base: AbilityTree_Operative
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Character/Inventory/AbilityTree_Operative.uexp


filename_base: ASet_OperativeSkillScreen
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/Animation/Generic/UI/Echo/ASet_OperativeSkillScreen.uexp


filename_base: ASet_BarrierFrontend
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/Animation/Menu/CharacterSelect/Barrier/ASet_BarrierFrontend.uexp


filename_base: ASet_DroneFrontend
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/Animation/Menu/CharacterSelect/SPCTR_Drone/ASet_DroneFrontend.uexp


filename_base: AbilitySlot_Operative_GrenadeSlot
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Character/Inventory/AbilitySlot_Operative_GrenadeSlot.uexp


filename_base: AbilitySlot_Operative_ActionSkillSlot
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Character/Inventory/AbilitySlot_Operative_ActionSkillSlot.uexp


filename_base: BasePlayerAbilities_Operative
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/_Design/Character/Inventory/BasePlayerAbilities_Operative.uexp


filename_base: ASet_Operative_Unarmed_3rd
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/Animation/Unarmed/ASet_Operative_Unarmed_3rd.uexp


filename_base: ASet_Operative_CharSkills_3rd
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/Animation/Skills/CharacterSkills/3rd/ASet_Operative_CharSkills_3rd.uexp


filename_base: ASet_Operative_ActionSkills_3rd
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/Animation/Skills/ActionSkills/3rd/ASet_Operative_ActionSkills_3rd.uexp


filename_base: ASet_Operative_Rifle_WeaponPosing
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/Animation/Rifle/ASet_Operative_Rifle_WeaponPosing.uexp


filename_base: ASet_Operative_Heavy_WeaponPosing
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/Animation/Heavy/ASet_Operative_Heavy_WeaponPosing.uexp


filename_base: ASet_Operative_Heavy_TOR_3rd
filename_full:
  OakGame/Content/PlayerCharacters/Operative/_Shared/Animation/Heavy/ASet_Operative_Heavy_TOR_3rd.uexp


filename_base: ASet_Operative_Heavy_COV_3rd
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  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/FindYourCenter/AbilityTimer_FindYourCenter.uexp


filename_base: HUDIcon_PassiveSkill_Siren_GuardianAngel
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/GuardianAngel/HUDIcon_PassiveSkill_Siren_GuardianAngel.uexp


filename_base: AbilityTimer_GuardianAngel
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/GuardianAngel/AbilityTimer_GuardianAngel.uexp


filename_base: StatusEffect_Siren_OneWithNature_AttunedDR_Shock
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/OneWithNature/StatusEffect_Siren_OneWithNature_AttunedDR_Shock.uexp


filename_base: StatusEffect_Siren_OneWithNature_AttunedDR_Fire
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_HelpingHands
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/HelpingHands/HUDIcon_PassiveSkill_Siren_HelpingHands.uexp


filename_base: AbilityTimer_HelpingHands_Cooldown
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/AbilityTimer_HelpingHands_Cooldown.uexp


filename_base: DialogEvent__Player_Siren_Askill_HelpingHands
filename_full:
  OakGame/Content/Dialog/Events/_Player_Siren_Values/DialogEvent__Player_Siren_Askill_HelpingHands.uexp


filename_base: StatusEffect_Siren_Mindfulness
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_Mindfulness
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/Mindfulness/HUDIcon_PassiveSkill_Siren_Mindfulness.uexp


filename_base: StatusEffect_Siren_OneWithNature_AttunedDR_Corrosive
filename_full:
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filename_base: EQS_Siren_Overrun_FindTargetLocation
filename_full:
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filename_base: StatusEffect_Siren_Overrun
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/Overrun/StatusEffect_Siren_Overrun.uexp


filename_base: HUDIcon_PassiveSkill_Siren_Overrun
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/Overrun/HUDIcon_PassiveSkill_Siren_Overrun.uexp


filename_base: AbilityTimer_Overrun
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/Overrun/AbilityTimer_Overrun.uexp


filename_base: EQS_Siren_Overrun_FindTargetEnemy
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/Overrun/EQS_Siren_Overrun_FindTargetEnemy.uexp


filename_base: DialogEvent__Player_Siren_Askill_Slam_PointBreak
filename_full:
  OakGame/Content/Dialog/Events/_Player_Siren_Values/DialogEvent__Player_Siren_Askill_Slam_PointBreak.uexp


filename_base: HUDIcon_PassiveSkill_Siren_PersonalSpace
filename_full:
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filename_base: ConditionalMod_PersonalSpace
filename_full:
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filename_base: StatusEffect_Siren_RootToRise
filename_full:
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filename_base: StatusEffect_Siren_Samsara
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/Samsara/StatusEffect_Siren_Samsara.uexp


filename_base: HUDIcon_PassiveSkill_Siren_Samsara
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/Samsara/HUDIcon_PassiveSkill_Siren_Samsara.uexp


filename_base: FBData_Siren_Slam_Damage_Server
filename_full:
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filename_base: FBData_Siren_Slam_Damage_Client
filename_full:
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filename_base: StatusEffect_Siren_Vigor
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/Vigor/StatusEffect_Siren_Vigor.uexp


filename_base: HUDIcon_PassiveSkill_Siren_Vigor
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/Vigor/HUDIcon_PassiveSkill_Siren_Vigor.uexp


filename_base: SplatData_Siren_Fracture_Shock
filename_full:
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filename_base: SplatData_Siren_Fracture_Incendiary
filename_full:
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filename_base: SplatData_Siren_Fracture_Corrosive
filename_full:
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filename_base: FBData_Siren_Slam_Fracture_Fist_Client
filename_full:
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filename_base: FBData_Siren_Slam_Fracture_Server
filename_full:
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filename_base: FBData_Siren_Slam_Fracture_Rumble_Client
filename_full:
  OakGame/Content/Feedback/PlayerCharacters/SirenBrawler/Phasetrance/Slam/FBData_Siren_Slam_Fracture_Rumble_Client.uexp


filename_base: FBData_Siren_Slam_Fracture_Quake
filename_full:
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filename_base: FBData_Siren_Slam_Fracture_CameraShake_Start
filename_full:
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filename_base: FBData_Siren_Slam_Launch
filename_full:
  OakGame/Content/Feedback/PlayerCharacters/SirenBrawler/Phasetrance/Slam/FBData_Siren_Slam_Launch.uexp


filename_base: Augment_PhaseTrance_Effect_Glamour
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Phasetrance/Components/Effect/Augment_PhaseTrance_Effect_Glamour.uexp


filename_base: Augment_PhaseTrance_Effect_BrightStar
filename_full:
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filename_base: Augment_PhaseTrance_Attack_Slam_Fracture
filename_full:
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filename_base: Augment_PhaseTrance_Attack_Slam_Barrage
filename_full:
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filename_base: StatusEffect_Siren_Anima_AttuneCorrosive
filename_full:
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filename_base: StatusEffect_Siren_Anima_AttuneFire
filename_full:
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filename_base: StatusEffect_Siren_DeepWell
filename_full:
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filename_base: ActionSkillSlot_Siren_ElementalComponent
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Phasetrance/ActionSkill/ActionSkillSlot_Siren_ElementalComponent.uexp


filename_base: Augment_PhaseTrance_Element_Corrosive
filename_full:
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filename_base: StatusEffect_Siren_Dread
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_Dread
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/Dread/HUDIcon_PassiveSkill_Siren_Dread.uexp


filename_base: ConditionalDamage_SirenEmpowered_Shock
filename_full:
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filename_base: Explosion_Siren_Nova_Radiation
filename_full:
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filename_base: Explosion_Siren_Nova_Cryo
filename_full:
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filename_base: AbilityTimer_FearPassThroughMe
filename_full:
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filename_base: StatusEffect_Siren_IlluminatedFist_DA
filename_full:
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filename_base: EQS_Siren_IlluminatedFist
filename_full:
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filename_base: EQS_Siren_ShieldOfThought_FindRicochetTarget
filename_full:
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filename_base: WeaponMod_Siren_Infusion_Incendiary
filename_full:
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filename_base: WeaponMod_Siren_Infusion_Corrosive
filename_full:
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filename_base: StatusEffect_Siren_SteadyHands
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/SteadyHands/StatusEffect_Siren_SteadyHands.uexp


filename_base: StatusEffect_Siren_Tempest_DA
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/Tempest/StatusEffect_Siren_Tempest_DA.uexp


filename_base: EQS_Siren_Wildfire_FindSpreadTarget
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/Wildfire/EQS_Siren_Wildfire_FindSpreadTarget.uexp


filename_base: FBData_Siren_Grasp_Start_Rumble
filename_full:
  OakGame/Content/Feedback/PlayerCharacters/SirenBrawler/Phasetrance/Grasp/FBData_Siren_Grasp_Start_Rumble.uexp


filename_base: FBData_Siren_Grasp_Start_CameraShake
filename_full:
  OakGame/Content/Feedback/PlayerCharacters/SirenBrawler/Phasetrance/Grasp/FBData_Siren_Grasp_Start_CameraShake.uexp


filename_base: EQS_Siren_PhaseGrasp
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Phasetrance/Defs/EQS/EQS_Siren_PhaseGrasp.uexp


filename_base: DialogEvent__Player_Siren_Askill_Grasp_Overcharge
filename_full:
  OakGame/Content/Dialog/Events/_Player_Siren_Values/DialogEvent__Player_Siren_Askill_Grasp_Overcharge.uexp


filename_base: FBData_Siren_PhaseGrasp_Enemy
filename_full:
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filename_base: EQS_Siren_FindNearbyTargets
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Phasetrance/Defs/EQS/EQS_Siren_FindNearbyTargets.uexp


filename_base: FBData_Siren_PhaseGrasp_FistOverMatter_Server
filename_full:
  OakGame/Content/Feedback/PlayerCharacters/SirenBrawler/Phasetrance/Grasp/FBData_Siren_PhaseGrasp_FistOverMatter_Server.uexp


filename_base: FBData_Siren_PhaseGrasp_FistOverMatter_Client
filename_full:
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filename_base: Augment_PhaseTrance_Effect_Allure
filename_full:
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filename_base: Augment_PhaseTrance_Attack_Grasp_Web
filename_full:
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filename_base: Augment_PhaseTrance_Attack_Grasp_Force
filename_full:
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filename_base: Augment_PhaseTrance_Attack_Grasp_Essence
filename_full:
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filename_base: Augment_PhaseTrance_Attack_Grasp
filename_full:
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filename_base: StatusEffect_Siren_Alacrity_Bonus
filename_full:
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filename_base: StatusEffect_Siren_Alacrity
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_Alacrity
filename_full:
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filename_base: StatusEffect_Siren_Avatar
filename_full:
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filename_base: StatusEffect_Siren_Rush_EmpoweredBonus
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_Avatar
filename_full:
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filename_base: StatusEffect_Siren_RushBonus
filename_full:
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filename_base: StatusEffect_Siren_DoHarm
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/DoHarm/StatusEffect_Siren_DoHarm.uexp


filename_base: StatusEffect_Siren_FastHands
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/StatusEffect_Siren_FastHands.uexp


filename_base: StatusEffect_Siren_FromRest_DA
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/StatusEffect_Siren_FromRest_DA.uexp


filename_base: StatusEffect_Siren_LaidBare
filename_full:
  OakGame/Content/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/LaidBare/StatusEffect_Siren_LaidBare.uexp


filename_base: Impact_Siren_PassiveSkillProjectile_Incendiary
filename_full:
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filename_base: Impact_Siren_PassiveSkillProjectile_Corrosive
filename_full:
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filename_base: EQS_Siren_Remnant_FindTarget
filename_full:
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filename_base: StatusEffect_Siren_Restless_DA
filename_full:
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filename_base: StatusEffect_Siren_Transcend
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_Transcend
filename_full:
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filename_base: ResourcePool_Siren_RushStacks
filename_full:
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filename_base: Resource_Siren_RushStacks
filename_full:
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filename_base: StatusEffect_Siren_ViolentTapestry_DA
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_ViolentTapestry
filename_full:
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filename_base: StatusEffect_Siren_Wrath_Bonus
filename_full:
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filename_base: StatusEffect_Siren_Wrath
filename_full:
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filename_base: HUDIcon_PassiveSkill_Siren_Wrath
filename_full:
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filename_base: EQS_Siren_Cast_CausalChain
filename_full:
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filename_base: FBData_Siren_Phasecast_TargetFeedback
filename_full:
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filename_base: Impact_Cast_Corrosive
filename_full:
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filename_base: AbilityTree_Siren
filename_full:
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filename_base: DialogParameter_CompareActionSkillMod_B
filename_full:
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filename_base: DialogParameter_CompareActionSkillMod_A
filename_full:
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filename_base: DialogParameter_Compare_Action_Skill_B
filename_full:
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filename_base: DialogParameter_Compare_Action_Skill_A
filename_full:
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filename_base: ASet_CloneFrontend
filename_full:
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filename_base: ASet_OperativeSkillScreen_Clone
filename_full:
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filename_base: Impact_Barrier_Drop
filename_full:
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filename_base: FBData_Operative_Digiclone_Summon
filename_full:
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filename_base: ResourcePool_DigiClone_Health
filename_full:
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filename_base: StatusEffect_Operative_Donnybrook
filename_full:
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filename_base: StatusEffect_Operative_PocketFullOfGrenades
filename_full:
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filename_base: StatusEffect_DeathFollowsClose
filename_full:
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filename_base: AugmentData_Operative_Drone_StaticField
filename_full:
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filename_base: AugmentData_Operative_Drone_CalledShot
filename_full:
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filename_base: StatusEffect_Operative_Adrenaline_DA
filename_full:
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filename_base: StatusEffect_Operative_ConfidentCompetence
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filename_base: GParts_Enforcer_Waist_GrenadeVariations
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filename_base: GPart_PsychoFemale_Hair_PulledBack
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filename_base: GPart_PsychoFemale_Hand_R_Bracelet
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filename_base: GPart_PsychoFemale_Hand_L_BrassKnuckles
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filename_base: GPart_PsychoFemale_Hand_L_BackhandBolt
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filename_base: GPart_PsychoFemale_BootArmorCover_R
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filename_base: GPartRandom_PunkMale_LowerFaceCoverOptions
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filename_base: CDM_IO_MissionDamageable_GroundSlamOnly
filename_full:
  OakGame/Content/InteractiveObjects/MissionDamageable/_Design/Shared/CDM_IO_MissionDamageable_GroundSlamOnly.uasset


filename_base: GPartList_SalvageClapTrap_00
filename_full:
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filename_base: SpawnOption_EridianCrystal_Small
filename_full:
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filename_base: SpawnOption_DeadDrop_Prologue
filename_full:
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